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The modern horror game is one that sticks pretty close to the blueprint laid out by Capcom’s 1996 release Resident Evil. Slow pacing, methodical puzzles, and scares centered around things that jumped out of the darkness were the order of the day then, and since that time, games have roughly based themselves on this concept. Surreal’s new game, The Suffering, goes for the horror thing with creepy monster design and startling visual trickery, but it also ditches most of the ammo-conservation and slow pacing found in a majority of horror-themed games. The end result is a much more action-packed experience that might be a little too straightforward in spots, but it does make for a solid action game. Read more
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{ 3 comments… read them below or add one }
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Hi author! Can I use pictures from your webpage for my school project?